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Gamify your classroom : a field guide to game-based learning / Matthew Farber.

By: Series: New Literacies and Digital Epistemologies ; volume 77Publication details: New Yor : Peter Lang , 2017Edition: Revised EditionDescription: xxi, 346 pages ; 23 cmISBN:
  • 9781433135026 (Paperback : alk. paper)
Subject(s): DDC classification:
  • 371.33/7 23
LOC classification:
  • LB1029.G3 F37 2017
Contents:
Chapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World.
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Holdings
Item type Current library Collection Call number Copy number Status Barcode
Books URBE Library General Stacks Non-fiction LB1029.G3 F37 2017 C.1 (Browse shelf(Opens below)) 1 Available 0679
Books URBE Library General Stacks Non-fiction LB1029.G3 F37 2017 C.2 (Browse shelf(Opens below)) 2 Available 0680
Total holds: 0

Previous edition: 2014.

Includes bibliographical references and index.

Chapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World.

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