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Michael Allen's guide to e-learning : building interactive, fun, and effective learning programs for any company / Michael W. Allen.

By: Publication details: Hoboken, NJ : John Wiley & Sons, c2016Edition: Second editionDescription: xx, 408 pages : ill. ; 24 cmISBN:
  • 9781119046325 (pbk.)
Subject(s): Additional physical formats: Online version:: Michael Allen's guide to e-learningDDC classification:
  • 658.3/124040285 23
LOC classification:
  • HF5549.5.T7 A4686 2016
Contents:
What's new? -- The business perspective -- Plain talk -- What you don't know can kill (your e-Learning) -- Making success possible -- Executive's guide to good e-Learning -- Where does e-Learning fit? -- Great e-Learning design -- Seven simple success strategies -- The serious e-Learning manifesto -- Motivation in e-Learning -- Seven magic keys to motivational e-Learning -- Magic key 1: Build on anticipated outcomes -- Magic Key 2: Put the learner at risk -- Magic key 3: Select the right content for each learner -- Magic key 4: Use an appealing context -- Magic key 5: have the learner perform multi-step tasks -- Magic key 6: Provide intrinsic feedback -- Magic key 7: Delay judgment -- Navigation -- CCAF and interactive instruction -- Interactivity paradigms that work -- Successive approximation and SAM -- Serious learning games -- Serious learning games: Where rules rule -- Integrating instructional content and games -- Learning games, serious or not?
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
Books Books URBE Library General Stacks Non-fiction HF5549.5.T7 A4686 2016 (Browse shelf(Opens below)) Available 0214
Books Books URBE Library General Stacks Non-fiction HF5549.5.T7 A4686 2016 Copy 2 (Browse shelf(Opens below)) 2 Available 0225
Total holds: 0

Includes bibliographical references and index.

What's new? -- The business perspective -- Plain talk -- What you don't know can kill (your e-Learning) -- Making success possible -- Executive's guide to good e-Learning -- Where does e-Learning fit? -- Great e-Learning design -- Seven simple success strategies -- The serious e-Learning manifesto -- Motivation in e-Learning -- Seven magic keys to motivational e-Learning -- Magic key 1: Build on anticipated outcomes -- Magic Key 2: Put the learner at risk -- Magic key 3: Select the right content for each learner -- Magic key 4: Use an appealing context -- Magic key 5: have the learner perform multi-step tasks -- Magic key 6: Provide intrinsic feedback -- Magic key 7: Delay judgment -- Navigation -- CCAF and interactive instruction -- Interactivity paradigms that work -- Successive approximation and SAM -- Serious learning games -- Serious learning games: Where rules rule -- Integrating instructional content and games -- Learning games, serious or not?

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