Gamify your classroom : a field guide to game-based learning / Matthew Farber.
Series: New literacies and digital epistemologies ; v. 71Publication details: New York : Peter Lang Publishing; c2015Description: x, 263 pages ; 23 cmISBN:- 9781433126710 (hardcover : alk. paper)
- 9781433126703 (pbk. : alk. paper)
- 371.33/7 23
- LB1029.G3 F37 2014
| Item type | Current library | Collection | Call number | Copy number | Status | Barcode | |
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URBE Library General Stacks | Non-fiction | LB1029.G3 F37 2014 Copy2 (Browse shelf(Opens below)) | 2 | Available | 0121 | |
Books
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URBE Library General Stacks | Non-fiction | LB1029.G3 F37 2014 Copy1 (Browse shelf(Opens below)) | 2 | Available | 0120 |
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| LB1028.5 .R44 2013 Copy 2 Rethinking pedagogy for a digital age : | LB1028.68 .D46 2015 Gamification with Moodle : use game elements in Moodle courses to build learner resilience and motivation / | LB1029.G3 F37 2014 Copy1 Gamify your classroom : a field guide to game-based learning / | LB1029.G3 F37 2014 Copy2 Gamify your classroom : a field guide to game-based learning / | LB1029.G3 F37 2017 C.1 Gamify your classroom : a field guide to game-based learning / | LB1029.G3 F37 2017 C.2 Gamify your classroom : a field guide to game-based learning / | LB1029.S53 V54 2012 Copy 1 Los videojuegos y los juegos digitales como materiales educativos / |
Includes bibliographical references and index.
Introduction -- New media literacy & games -- Book overview -- Games for learning -- What are games? -- Who plays games and why -- Iterative design -- Play-based learning -- Learning in cooperative mode -- Gamification and quest-based learning -- Personalized learning -- University game labs -- Video games for learning -- Communities of play -- Creating digital games -- Games to change the world -- The future -- Conclusions and takeaways -- Lesson plan ideas -- Games -- Resources.
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