Farber, Matthew,

Gamify your classroom : a field guide to game-based learning / Matthew Farber. - Revised Edition. - New Yor : Peter Lang , 2017 - xxi, 346 pages ; 23 cm. - New Literacies and Digital Epistemologies ; volume 77 .

Previous edition: 2014.

Includes bibliographical references and index.

Chapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World.

9781433135026 (Paperback : alk. paper)

2016040486


Educational games.
Educational technology.
Learning.
Lesson planning.
EDE507

LB1029.G3 / F37 2017

371.33/7