Gamify your classroom : a field guide to game-based learning /
Matthew Farber.
- Revised Edition.
- New Yor : Peter Lang , 2017
- xxi, 346 pages ; 23 cm.
- New Literacies and Digital Epistemologies ; volume 77 .
Previous edition: 2014.
Includes bibliographical references and index.
Chapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World.