TY - BOOK AU - Farber,Matthew TI - Gamify your classroom: a field guide to game-based learning T2 - New Literacies and Digital Epistemologies SN - 9781433135026 (Paperback : alk. paper) AV - LB1029.G3 F37 2017 U1 - 371.33/7 23 PY - 2017/// CY - New Yor PB - Peter Lang , KW - Educational games KW - Educational technology KW - Learning KW - Lesson planning KW - EDE507 N1 - Previous edition: 2014; Includes bibliographical references and index; Chapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World. ER -