Gamify your classroom : a field guide to game-based learning / Matthew Farber.
Series: New Literacies and Digital Epistemologies ; volume 77Publication details: New Yor : Peter Lang , 2017Edition: Revised EditionDescription: xxi, 346 pages ; 23 cmISBN:- 9781433135026 (Paperback : alk. paper)
- 371.33/7 23
- LB1029.G3 F37 2017
| Item type | Current library | Collection | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
Books
|
URBE Library General Stacks | Non-fiction | LB1029.G3 F37 2017 C.1 (Browse shelf(Opens below)) | 1 | Available | 0679 | |
Books
|
URBE Library General Stacks | Non-fiction | LB1029.G3 F37 2017 C.2 (Browse shelf(Opens below)) | 2 | Available | 0680 |
Previous edition: 2014.
Includes bibliographical references and index.
Chapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World.
There are no comments on this title.