000 01899cam a22003974i 4500
001 19262978
003 Urbe University
005 20210706132417.0
008 160906s2017 nyu b 001 0 eng
010 _a 2016040486
020 _a9781433135026 (Paperback : alk. paper)
020 _z9781433138829 (ebook PDF)
020 _z9781433138836 (ePUB)
020 _z9781433138843 (Mobi)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aLB1029.G3
_bF37 2017
082 0 0 _a371.33/7
_223
100 1 _aFarber, Matthew,
_eauthor.
245 1 0 _aGamify your classroom :
_ba field guide to game-based learning /
_cMatthew Farber.
250 _aRevised Edition.
260 _aNew Yor :
_bPeter Lang ,
_c2017
300 _axxi, 346 pages ;
_c23 cm.
490 0 _aNew Literacies and Digital Epistemologies ;
_vvolume 77
500 _aPrevious edition: 2014.
504 _aIncludes bibliographical references and index.
505 _aChapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World.
650 0 _aEducational games.
650 0 _aEducational technology.
650 0 _aLearning.
650 0 _aLesson planning.
650 0 _aEDE507
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c334
_d334