| 000 | 01899cam a22003974i 4500 | ||
|---|---|---|---|
| 001 | 19262978 | ||
| 003 | Urbe University | ||
| 005 | 20210706132417.0 | ||
| 008 | 160906s2017 nyu b 001 0 eng | ||
| 010 | _a 2016040486 | ||
| 020 | _a9781433135026 (Paperback : alk. paper) | ||
| 020 | _z9781433138829 (ebook PDF) | ||
| 020 | _z9781433138836 (ePUB) | ||
| 020 | _z9781433138843 (Mobi) | ||
| 040 |
_aDLC _beng _cDLC _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aLB1029.G3 _bF37 2017 |
| 082 | 0 | 0 |
_a371.33/7 _223 |
| 100 | 1 |
_aFarber, Matthew, _eauthor. |
|
| 245 | 1 | 0 |
_aGamify your classroom : _ba field guide to game-based learning / _cMatthew Farber. |
| 250 | _aRevised Edition. | ||
| 260 |
_aNew Yor : _bPeter Lang , _c2017 |
||
| 300 |
_axxi, 346 pages ; _c23 cm. |
||
| 490 | 0 |
_aNew Literacies and Digital Epistemologies ; _vvolume 77 |
|
| 500 | _aPrevious edition: 2014. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | _aChapter 1: Games for Learning.-- Chapter 2: What are Games?.-- Chapter 3: Player Types and Motivation.-- Chapter 4: Balanced Design Digital Games.-- Chapter 5: Platforms with Learning Games.-- Chapter 6: Play and Learning.-- Chapter 7: Puzzles, Games, and Digital Toys.-- Chapter 8: Teaching with Minecraft.-- Chapter 9: Game Labs.-- Chapter 10: Multiplayer Learning.-- Chapter 11: Gamification.-- Chapter 12: The Teacher as Designer.-- Chapter 13: The Student as Designer.-- Chapter 14: Making Digital Games.-- Chapter 15: Geeking Out and Earning Badges.-- Chapter 16: Games to Change the World. | ||
| 650 | 0 | _aEducational games. | |
| 650 | 0 | _aEducational technology. | |
| 650 | 0 | _aLearning. | |
| 650 | 0 | _aLesson planning. | |
| 650 | 0 | _aEDE507 | |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cBK |
||
| 999 |
_c334 _d334 |
||